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java.lang.Objectjava.lang.Thread
jass.render.RTPlay
public class RTPlay
Utility class for real-time audio play.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class java.lang.Thread |
|---|
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary |
|---|
| Fields inherited from class java.lang.Thread |
|---|
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
|---|---|
RTPlay(float srate,
int nchannels,
int buffersizeJass)
Constructor. |
|
RTPlay(float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
Constructor. |
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RTPlay(float srate,
int nchannels,
int buffersizeJass,
int numRtAudioBuffers)
Constructor. |
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RTPlay(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
Constructor. |
|
RTPlay(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed,
java.lang.String preferredMixer)
Constructor. |
|
| Method Summary | |
|---|---|
void |
close()
Close line or native sound |
void |
closeNativeSound(long nativeObjectPointer)
Close native sound This is a native method and needs librtaudio.so (LINUX) or rtaudio.dll (Windows) |
long |
initNativeSound(int nchannels,
int srate,
int buffersizeJASS,
int nRtaudioBuffers)
Initialize native sound using RtAudio, setting buffersize and an internal RtAudio buffersize |
void |
write(float[] y)
Write audio buffer to output queue and block if queue is full. |
void |
writeNativeSoundFloat(long nativeObjectPointer,
float[] buf,
int buflen)
write a buffer of floats to native sound. |
| Methods inherited from class java.lang.Thread |
|---|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, run, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public RTPlay(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
bufferSize - Buffer size used by JavaSound.srate - sampling rate in Hertz.bitsPerFrame - number of bits per audio frame.nchannels - number of audio channels.signed - true if signed format, false otherwise.
public RTPlay(int buffersize,
float srate,
int bitsPerFrame,
int nchannels,
boolean signed,
java.lang.String preferredMixer)
bufferSize - Buffer size used by JavaSound.srate - sampling rate in Hertz.bitsPerFrame - number of bits per audio frame.nchannels - number of audio channels.signed - true if signed format, false otherwise.preferredMixer - preferred mixer as a name string
public RTPlay(float srate,
int bitsPerFrame,
int nchannels,
boolean signed)
srate - sampling rate in Hertz.bitsPerFrame - number of bits per audio frame.nchannels - number of audio channels.signed - true if signed format, false otherwise.
public RTPlay(float srate,
int nchannels,
int buffersizeJass)
srate - sampling rate in Hertz.nchannels - number of audio channels.buffersizeJass - this will be the buffersize of RtAudio
public RTPlay(float srate,
int nchannels,
int buffersizeJass,
int numRtAudioBuffers)
srate - sampling rate in Hertz.nchannels - number of audio channels.buffersizeJass - jass buffersize (TODO fix name)numRtAudioBuffers - number of rtaudio buffers (0 is lowest)| Method Detail |
|---|
public long initNativeSound(int nchannels,
int srate,
int buffersizeJASS,
int nRtaudioBuffers)
nchannels - number of audio channels.srate - sampling rate in Hertz.buffersizeJASS - buffers will be rendered in these chunksnRtaudioBuffers - internal buffers, 0 = lowest possiblse
public void writeNativeSoundFloat(long nativeObjectPointer,
float[] buf,
int buflen)
nativeObjectPointer - representing C++ object pointer.buf - array of floats with sound buffer.buflen - length of buffer.public void closeNativeSound(long nativeObjectPointer)
nativeObjectPointer - representing C++ object pointerpublic void write(float[] y)
y - output buffer.public void close()
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