Everything onGlobal Illumination
Overview
Local Illumination
Colour Bleeding
Indirect Lighting
Soft Shadows
Caustics
Rendering Equation [Kajiya86]
The Rendering Equation (2)
Light Paths [Heckbert90]
Diffuse assumption [Goral84]
Matrix equation
Gathering
Shooting/Progressive
Hierarchical Radiosity [Hanrahan91]
Links
One Iteration
Push-Pull
Advantages / Drawbacks
Probabilistic Methods
From a viewpoint
Propagation
Bi-directional
Particle Tracing
Photon Map [Jensen]
Biblio
Software