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| Abstract |
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world. |

@InProceedings{Granier:2003:IVC,
author = "Xavier Granier, Michael Goesele, Wolfgang Heidrich and Hans-Peter Seidel",
title = "Interactive Visualization of Complex Real-World Light Sources",
booktitle = "Proceedings of Pacific Graphics 2003",
series = "",
month = Oct,
pages = "",
year = "2003",
publisher = "",
organization = "IEEE",
address = "",
}
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