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Interactive Visualization of Complex Real-World Light Sources
Xavier Granier Michael Goesele Wolfgang Heidrich Hans-Peter Seidel,

Pacific Graphics conference 2003
pdf, 416 KB 416 KB

Abstract
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.


clositer.png ( 408x428 , 208 kB) largeresmag2_3.png ( 408x428 ,  96 kB) resmag2_2.png ( 408x428 , 64 kB) largeresmag2_1.png ( 408x428 , 128 kB) resmag1.png ( 408x428 , 128 kB) resmag3_1.png ( 408x428 , 176 kB) largeresmag2_2.png ( 408x428 , 80 kB) resmag2_1.png ( 408x428 , 112 kB) resmag3_2.png ( 408x428 , 112 kB) light.avi (3.4 MB)



Reference BibTex
@InProceedings{Granier:2003:IVC,
author = 	"Xavier Granier, Michael Goesele, Wolfgang Heidrich and Hans-Peter Seidel",
  title = 	"Interactive Visualization of Complex Real-World Light Sources",
  booktitle =	"Proceedings of Pacific Graphics 2003",
  series = 	"",
  month = 	Oct,
  pages = 	"",
  year =	"2003",
  publisher = 	"",
  organization = 	"IEEE",
  address = 	"",
}
	

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