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A Simple Layered RGB BRDF Model
Xavier Granier Wolfgang Heidrich

Pacific Graphics 2002 2002
ps, 1.6 MB 1.6 MB pdf, 0.9 MB 0.9 MB ppt, 3.1 MB 3.1 MB

Abstract

Many natural objects, and in general layered materials, have non-linear reflection behaviour along the wavelengths. An accurate representation of phenomena such as interference and colour separation generally requires a fine spectral representation of light instead of the commonly used RGB components. In this article, we introduce and experiment with a general approach to create similar and convincing effects, with a simple RGB BRDF model. We present a model for both specular and a diffuse reflection.


bobdiff11-50.png (372x324, 54 kB) camaro132.png (398x405, 60 kB) catdiff.png (245x398, 160 kB) correl.png (398x398, 76 kB) elch1-30.png (398x398, 102 kB) elch146-200.png (398x398, 115 kB) elch79-106.png (398x398, 105 kB) key.png (118x344, 9 kB) maxdiff.png (202x391, 67 kB) snapshot3.png (353x353, 27 kB) snapshot9.png (389x389, 110 kB)


RenderMan shader by Peter Juhani Stuart here



Reference BibTex
@InProceedings{ Granier:2002:ASL,
  author = 	"Xavier Granier and Wolfgang Heidrich",
  title = 	" A Simple Layered RGB BRDF Model  ",
  booktitle =	"Proceedings of Pacific Graphics 2002",
  series = 	"",
  month = 	Oct,
  pages = 	"",
  year =	"2002",
  publisher = 	"",
  organization = 	"",
  address = 	"",
}
	

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