|
Multidimensional
Scaling on the GPU
|
|
Glimmer is the subject of my Master's thesis. It is a fast GPU algorithm for embedding points in a Euclidean space given a
set of distances either computed on the fly from coordinates or from a distance
matrix. The journal article compares its performance with a variety of other algorithms in terms of speed and quality.
|
|
|
|
Stochastic Optimization
|
|
In this project I traced the "lineage" of a stochastic optimization algorithm called Stochastic Meta Descent. Upon learning the connection with Kalman Filtering, I reformulate the derivation using the Information Filter and further derive an entirely new form of stochastic gradient descent.
|
|
|
Minimum Degree Graph Reordering
|
|
Here I investigate the minimum degree matrix reordering algorithm and its variants to create an intuitive tutorial. I will soon post the tutorial and graph visualization code.
|
|
|
Nonnegative Matrix Factorization
|
|
This is a reframing of Nonnegative Matrix Factorization (NMF) in an optimization context. Beyond understanding the problem, I derive an algorithm for performing NMF that is the fastest I am aware of.
|
|
|
Small World Graphs
|
|
I implement a small world graph visualization in the prefuse toolkit. I recommend playing with it.
|
|
|
Metacombine
|
|
This was the digital libraries project I worked on for the Emory Library (a very nice place to work thanks to the terrific people there).
|
|
|
Geometry Processing
|
|
A very cool research project where we extend the example-based texture synthesis strategies to 3-D geometry. It turned out to be more challenging (in many ways) than I had assumed. This is generally the case with seemingly obvious things that haven't been done yet.
|
|
|
Texture Synthesis
|
|
Using non-textures when performing texture synthesis usually leads to an image slurry. However using famous pictures as both sources and guides yields a striking "collage" effect.
|
|
|
Growbot
|
|
For my video games class we built this game and got a free trip to GDC2004. It was a memorable trip to say the least.
|
|
|
TeamView
|
|
My senior project involved coding up the prototype for this software which allows biotracking researchers to label their data. The link goes to the masterfully constructed recent version with which I had nothing to do.
|
|
|
Hubbub
|
|
This was my first research project. You talk into a mic and your words are projected on a screen. I've been hooked since.
|
|