Albert Xin Jiang

PhD candidate,
Department of Computer Science,
University of British Columbia.
email: jiang at cs dot ubc dot ca, albertjiang at gmail
Supervisor: Kevin Leyton-Brown
Curriculum Vitae
Software
Publication
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C. Ryan,
A.X. Jiang and K. Leyton-Brown,
Computing pure strategy Nash equilibria in symmetric games with a fixed number of actions.
To appear in ACM-EC, 2010.
conference version: pdf
full version (working paper): pdf
-
A.X. Jiang and M. Safari,
Pure Nash Equilibria: Complete Characterization of Hard and Easy
Graphial Games.
To appear in AAMAS, 2010.
pdf
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A.X.Jiang, K. Leyton-Brown and A. Pfeffer,
Temporal Action-Graph Games: A New Representation for Dynamic
Games,
UAI, 2009.
ps | pdf
Slides for talk at UAI
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A.X. Jiang, K. Leyton-Brown and N. Bhat,
Action-Graph Games, University of British Columbia
Technical Report TR-2008-13.
pdf
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A.X. Jiang and K. Leyton-Brown,
A Tutorial on the Proof of the Existence of Nash Equilibria,
University of British Columbia Technical Report TR-2007-25.
pdf
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A.X. Jiang and K. Leyton-Brown,
Computing Pure Nash Equilibria in Symmetric Action Graph Games,
AAAI, 2007.
pdf
Slides from presentation at
AAAI-2007
Update: the version published in the AAAI-07 proceedings contains
a bug; the presentation slides
contains the correct result.
An updated version of the paper will be posted here shortly.
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David R.M. Thompson, Albert Xin Jiang, Kevin Leyton-Brown,
Game-Theoretic Analysis of Network Quality-of-Service Pricing,
Student Poster, BCNET, 2007.
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A.X. Jiang and K. Leyton-Brown,
A Polynomial-Time algorithm for Action-Graph Games,
AAAI, 2006.
pdf
Slides from presentation at AAAI-2006
- A.X. Jiang, Computational Problems in Multiagent Systems,
MSc Thesis, University of British Columbia, 2006.
pdf
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A.X. Jiang, K. Leyton-Brown and N. de Freitas,
N-Body Games.
NIPS Workshop on Game Theory, Machine Learning and Reasoning under Uncertainty,
2005.
pdf
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A.X. Jiang and K. Leyton-Brown, Bidding Agents for Online Auction Environments with Hidden Bids.
Special Issue on Learning & Computational Game Theory,
Machine Learning, Volume 67, Numbers 1-2, May, 2007.
An eariler version was presented at Workshop on Game-Theoretic and Decision-Theoretic Agents (GTDT) at IJCAI 2005, Edinburgh, Scotland.
pdf
- A.X. Jiang and M. Buro, First Experimental Results of ProbCut Applied to Chess, Proceedings of the Advances in Computer Games Conference 10, Graz 2003
ps | pdf
Multi-ProbCut version of Crafty
Course Papers / Projects:
- for CPSC 522: Multiagent Reinforcement Learning in Stochastic Games with Continuous Action Spaces
pdf
- Honours Thesis (CPSC 449): Implementation of Multi-ProbCut in Chess
ps | pdf
Links
Invalid Techniques of Proof