Publications

Journal Papers, Conference papers, Book Chapter, Workshop/Symposium Publications
Journal Papers
Strictly Refereed Conference papers
  1. Conati C. and Manske M. (2009). Evaluating Adaptive Feedback in an Educational Computer Game. Proceedings of IVA 2009, 9th International Conference on Intelligent Virtual Agents, Lecture Notes in Artificial Intelligence 5773. Springer Verlag, p. 146-158.
  2. Conati C. and Maclaren H. (2009). Modeling User Affect from Causes and Effects. Proceedings of UMAP 2009, First and Seventeenth International Conference on User Modeling, Adaptation and Personalization, Springer.
  3. Hernanzez Y,, Sucar E. and Conati C. Incorporating an Affective Behaviour Model into an Educational Game (2009). Proceedings of FLAIR 2009, 22nd International Conference of the Florida Artificial Intelligence Society, ACM Press.< o:p>
  4. Conati C., and Maclaren H. (2008). Exploring the Role of Individual Differences in Information Visualization. Proceeding of AVI 2008, International Working Conference on Advanced Visual Interfaces, ACM Press.< o:p>
  5. Conati C., Merten C., Amershi S. and Muldner K. (2007). Using Eye-tracking Data for High-Level User Modeling in Adaptive Interfaces. Proceedings of AAAI 07, Twenty-Second AAAI Conference on Artificial Intelligence, Nectar Track. Menlo Park, CA: AAAI Press
  6. Bunt A., McGrenere J. an d Conati C. (2007). Understanding the Utility of Rationale in a Mixed-Initiative System for GUI Customization. Proceedings of UM 2007, the 11th International Conference on User Modeling, p. 155-164
  7. Ameshi S. and Conati C.(2007). Unsupervised and Supervised Machine Learning in User Modeling for Intelligent Learning Environments. Proceedings of the 2007 International Conference on Intelliget User Interfaces, p.72-81.
  8. Bunt A., Conati C. and McGrenere J. (2007). Supporting Interface Customization Using a Mixed-Initiative Approach. Proceedings of the 2007 International Conference on Intelliget User Interfaces, p. 92-101. Winner of the Best Paper Award.
  9. Muldner K. and Conati C. (2007). Evaluating a Decision-Theoretic Approach to Tailored Example Selection. Proceedings of IJCAI 2007, 20th International Joint Conference in Artificial Intelligence, p. 483-488.
  10. Amershi S. and Conati C. (2006). Automatic Recognition of Learner Groups in Exploratory Learning Environments. Proceedings of ITS 2006, 8th International Conference on Intelligent Tutoring Systems, Lecture Notes in Computer Science, Volume 4053/2006, Springer Berlin / Heidelberg
  11. Merten C and Conati C. (2006). Eye-Tracking to Model and Adapt to User Meta-cognition in Intelligent Learning Environments. Proceedings of IUI 06, International Conference on Intelligent User Interfaces, Sindey, Australia
  12. Manske M. and Conati C. (2005). Modelling Learning in Educational Games. Proceedings of AIED 05, Proceedings of the 12th International Conference on AI in Education, Amsterdam, July 19-23.
  13. Conati C., Merten C, Muldner K., and Ternes D. (2005) Exploring Eye Tracking to Increase Bandwidth in User Modeling. Proceedings ofUM2005 User Modeling: Proceedings of the Tenth International Conference. Lecture Notes in Computer Science, Volume 3538/2005, Springer Berlin / Heidelberg.
  14. Conati C and Mclaren H. (2005). Data-driven Refinement of a Probabilistic Model of User Affect. Proceedings ofUM2005 User Modeling: Proceedings of the Tenth International Conference, Lecture Notes in Computer Science, Volume 3538/2005, Springer Berlin / Heidelberg
  15. Muldner K. and Conati C. (2005). Using Similarity to Infer Meta-Cognitive Behaviors During Analogical Problem Solving. Proceedings ofin UM2005 User Modeling: Proceedings of the Tenth International Conference, Lecture Notes in Computer Science, Volume 3538/2005, Springer Berlin / Heidelberg.
  16. Amershi S., Arksey N., Carenini G., Conati C., Mackworth A., Maclaren H., Poole D. (2005) Designing CIspace: pedagogy and usability in a learning environment for AI. To appear in ITiCSE ’05, 10thAnnual Conference on Information and Technology in Computer Science Education, Monte de Caparica, < st1:country-region w:st=on>< st1:place w:st=on>Portugal, June 27-29, 2005.
  17. Conati C. and Mclaren H. (2004). Evaluating A Probabilistic Model of Student Affect. Proceedings of ITS 2004, 7th International Conference on Intelligent Tutoring Systems, Lecture Notes in Computer Science, Volume 3220/2004, Springer Berlin / Heidelbergp. 55-66.
  18. Bunt A., Conati C and Muldner K. (2004). Scaffolding self-explanation to improve learning in exploratory learning environments. Proceedings of ITS 2004, 7th International Conference on Intelligent Tutoring Systems, Lecture Notes in Computer Science, Volume 3220/2004, Springer Berlin / Heidelberg, p.656-667.
  19. Conati C. (2004) How to evaluate models of user affect?. Proceedings of ADS 04, Tutorial and Research Workshop on Affective Dialogue Systems. Lecture Notes in Computer Science, Volume 3068/2004, Springer Berlin / Heidelberg. p. 288-300.
  20. Conati C. and Zhao X. (2004). Building and Evaluating an Intelligent Pedagogical Agent to Improve the Effectiveness of an Educational Game. Proceedings of IUI '04, International Conference on Intelligent User Interfaces, Island of Madeira, Portugal, p. 6-13.
  21. Bunt A., Conati C. and MacGrenere J. (2004). What Role Can Adaptive Support Play in an Adaptable System? Proceedings of IUI '04, International Conference on Intelligent User Interfaces, Island of Madeira, Portugal, p. 117-124
  22. Zhou X. and Conati C. (2003). Inferring User Goals from Personality and Behavior in a Causal Model of User Affect. In Proceedings of IUI 2003, International Conference on Intelligent User Interfaces, Miami, FL, U.S.A. p. 211-218.
  23. Conati C. and Zhou X. (2002). Modeling Students’ Emotions from Cognitive Appraisal in Educational Games . In Proceedings of ITS 2002, 6th International Conference on Intelligent Tutoring Systems, Biarritz, France.
  24. Bunt A and Conati C. (2002). Assessing Effective Exploration in Open Learning Environments Using Bayesian Networks . In Proceedings of ITS 2002, 6th International Conference on Intelligent Tutoring Systems, Biarritz, France.
  25. Conati C. and Carenini G. (2001) Generating Tailored Examples to Support Learning via Self-explanation . In Proceedings of IJCAI '01, the Seventeenth International Joint Conference on Artificial Intelligence, Seattle, WA.
  26. Bunt A., Conati C., Hugget M. and Muldner K. (2001) On Improving the Effectiveness of Open Learning Environments through Tailored Support for Exploration . In Proceedings of AIED 2001, 10th World Conference of Artificial Intelligence and Education, S. Antonio, Texas.
  27. Conati C. and VanLehn K. (2001). Providing adaptive support to the understanding of instructional material. In Proceedings of IUI 2001, International Conference on Intelligent User Interfaces.
  28. Conati C., and VanLehn K. (2000). Further results from the evaluation of an intelligent computer tutor to coach self-explanation . In Lecture Notes in Computer Science: Intelligent Tutoring Systems, 5th International Conference, ITS2000. Montreal, Canada. Springer.
  29. Conati C., and VanLehn K. (1999). Teaching meta-cognitive skills: implementation and evaluation of a tutoring system to guide self-explanation while learning from examples . In Proceedings of AIED ‘99, 9th World Conference of Artificial Intelligence and Education, Le Man, France. Winner of the "Outstanding Paper" Award
  30. Gertner, A.S., Conati, C, and VanLehn, K. (1998). Procedural Help in Andes: Generating Hints Using a Bayesian Network Student Model . In Proceedings of the 15th National Conference on Artificial Intelligence, Madison, Wisconsin.
  31. Conati C., Gertner A., VanLehn K., Druzdzel M. (1997). On-Line Student Modeling for Coached Problem Solving Using Bayesian Networks . In Jameson A., Paris C., Tasso C., (eds.) User Modeling; Proceedings of the sixth International Conference UM97. SpringerWienNewYork. Winner of the "Best Paper" Award.
  32. Conati C., Larkin J. and VanLehn K. (1997). A Computer Framework to Support Self-explanation . In du Boulay B., Mizoguchi R., (eds.) Artificial Intelligence in Education; Proceedings of the eighth World Conference. Knowledge and Media in Learning Systems. IOS Press, Ohmsha
  33. Conati C., VanLehn K., (1996). POLA: a Student Modeling Framework for Probabilistic On-Line Assessment of Problem Solving Performance . In Proceedings of UM-96, Fifth International Conference on User Modeling , Kailua-Kona, Hawaii.
  34. Conati C., VanLehn K. (1996) Probabilistic Plan Recognition for Cognitive Apprenticeship . In G. Cottrell. (Ed.), Proceedings of the 18th Annual Conference of the Cognitive Science Society, Lawrence Erlbaum Associates, NJ.
  35. Conati C., Fain Lehman, J., (1993). Toward a Model of Student Education in Microworlds . In M. Polson (Ed.) Proceedings of the Fifteenth Annual Conference of the Cognitive Science Society. Hillsdale, NJ, Erlbaum.
  36. Conati C., Fain Lehman, J., (1993). EFH-Soar: Modeling Education in Highly Interactive Microworlds . In Lecture Notes in Artificial Intelligence. Advances in Artificial intelligence, AI-IA ’93 Springer Verlag, Berlin.
  37. Conati C., Slack J., (1992). Accessing Information through Graphics. In Neumann B. and Horn W. (eds) Proceedings of the 10th European Conference on Artificial Intelligence, ECAI-92, Vienna, Austria. John Wiley & Sons, NY.
  38. Conati C., Slack J., (1992) Effective Graphics: Accessing Spatial Relations. In Proceedings of HCI '92: People and Computers, Cambridge, Cambridge University Press.
  39. Slack J.M., Conati C., (1992). Encoding Information through spatial relations. In Catarci, T., Costabile, M. F., Levialdi, S. (Eds.), Proceedings of the International Workshop AVI ’92, Advanced Visual Interfaces . World Scientific, NY.
  40. Slack J., Conati C., (1990). A Framework for Exploring Exploration. In Proceedings 5th European Conference on Cognitive Ergonomics [ECCE-5] , Urbino, Italy.
  41. Conati C., Valenti P., Cerri S.A., (1989). Explo-Unix: un ambiente di apprendimento intelligente. (Explo-Unix: an intelligent learning environment). Atti di Didamatica, AICA, Bari, Italy.
Book Chapters
  1. Carenini G. and Conati C. (2005) G. Carenini and C. Conati. Generating Tailored Worked-out Problem Solutions to Help Students Learn from Examples, in Multimodal Intelligent Information Presentation, Text, Speech and Language Technology Series, Vol. 27, Oliviero Stock and Massimo Zancanaro eds,Kluwer Academic Publishers. 2005..
  2. Conati C. and Klawe M. (2002). Socially Intelligent Agents in Educational Games . In Socially Intelligent Agents - Creating Relationships with Computers and Robots. Dautenhahn K., Bond A., Canamero D, and Edmonds B., (Eds). Kluwer Academic Publishers.

Refereed Workshop and Symposium Publications

  1. Conati, C. and Zhou X. (2004). A Probabilistc Framework for Recognizing and Affecting Emotions. To appear in: Proceedings of the AAAI 2004 Spring Symposium on Architectures for Modeling Emotions, < st1:place>< st1:city>Stanford University, < st1:state>CA, U.S.A
  2. Conati, C. and Bunt, A. (2004). Student Modeling for Open Learning Adaptive Hypermedia. To appear in Proceedings of the First International Workshop on Authoring of Adaptive and Adaptable Educational Hypermedia, in conjunction with WBE 2004, International Conference on Web-Based Education, Innsbruck, Austria.
  3. Conati, C., Chabbal, R. and Maclaren, H. (2003). A Study on Using Biometric Sensors for Detecting User Emotions in Educational Games. In: Proceedings of the Workshop “Assessing and Adapting to UserAttitude and Affects: Why, When and How? “. In conjunction with UM ’03, 9th International Conference on User Modeling, < st1:place>< st1:city>Pittsburgh, < st1:state>PA, < st1:country-region>U.S.A.
  4. Conati C. (2001). Modeling Students’ Emotions to Improve Learning with Educational Games. Proceedings of the 2001 AAAI Fall Symposium on Emotional and Intelligent II: the Tangled Knot of Social Cognition, < st1:place>North Falmouth, U.S.A, AAAI Press.< o:p>
  5. Conati C. (2001) Probabilistic Assessment of User Emotions During the Interaction with Educational Games. In: Proceedings of the Workshop “Attitude, Personality and Emotions in User-Adapted Interaction”. In Conjunction with UM ’01, 8th International Conference on User Modeling, < st1:place>< st1:city>Sonthofen, < st1:country-region>Germany. 7 pages.< o:p>
  6. Conati C. and Klawe M. (2000). Socially Intelligent Agents to Improve the Effectiveness of Educational games. Proceedings of the 2000 AAAI Fall Symposium “Socially Intelligent Agents: the Human in the < st1:place>Loop, < st1:place>North Falmouth, U.S.A, AAAI Press, p. 29-34.
  7. Conati, C. (2000). Adaptive Support for Coaching Meta-Cognitive Skills. Proceedings of the AAAI Spring Symposium on Adaptive User Interfaces, < st1:place>< st1:city>Stanford University, < st1:state>CA, U.S.A, p. 28-30.