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Publications
2003
- Lipson, A. Kueck, H. Brochu, E. de Freitas, N. "Machine Learning for Computer Games". First International Digital Games Research Conference (DiGRA 2003). Poster presentation. 8.6MB pdf available
- Lipson, A. de Freitas, N. Brochu, E. "The 'Touring' Test: Human-Like Play in Computer Games". Snowbird Learning Workshop (Learning@Snowbird 2003). Invited poster presentation. A video is available in a gzipped mpg file
2001
- Lipson, A. Hazelhurst, S. "DNA Pattern Matching using FPGAs", Annual Pattern Recognition Association of South Africa Conference 2001 (ps)
- Adler, J. Christelis, G. Deneys, J. Konidaris, G. Lewis, G. Lipson, A. Phillips, R. Scott-Dawkins, D. Shell, D. Strydom, B. Trakman, B. Van Gool, L. "Finding Adjacencies in Non-Overlapping Polygons", South African Institute of Computer Scientists and Information Technologists Annual Conference (SAICSIT 2001). Electronic conference proceedings (pdf)
Thesis
- Lipson, A. "The use of FPGAs in DNA Pattern Matching". BScHons thesis. University of the Witwatersrand, Department of Computer Science 2001 (pdf)
Miscellaneous
- Lipson, A. "Action prediction in the `Touring' game using Neural Networks". Report on using neural networks to predict the action that an agent should take in a simple dungeon exploration game. The report contains some interesting ideas that hopefully will be translated into a conference paper in the future. (ps) 28 page download
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