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The one page version that I submit to
companies: [PDF] [DOC]
[HTML]
The extended version: [PDF]
[DOC] [HTML]
Andrew
A. Kaufman

Canada:
1305
W 12th
Avenue
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Apt
404 |
Vancouver,
BC, Canada V6H1M3
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 U.S.A.:
1961 W.
Hidden Reserve Court |
Mequon, WI, USA
53092 |
To work for a
visual effects company, in research and development or
production, focusing on physical simulation.
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University
of British Columbia, Vancouver,
BC Master of Science in
Computer Science Anticipated
Graduation: September 2008 GPA: 3.60
Northwestern
University, Evanston,
IL Bachelor of Science in
Computer Science from
the McCormick School of Engineering & Applied
Science with an adjunct
major in Animate Arts Graduated:
June 2006 Major GPA: 3.77 / Overall GPA: 3.40
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Relevant
Graduate Courses: Scientific
Computing, Geometric Modeling, Human Computer
Interaction, Computer Vision, Sensorimotor
Computation, Level Set Methods, Computer Animation
Relevant
Undergraduate Courses: Computer
Graphics, Human Computer Interaction, Graphics &
Perception, Image Based Modeling & Rendering,
Animation Studio, Animate Arts I, II, III, & IV,
Computer Animation, Illustrated Worlds, Artificial
Intelligence in Entertainment, Artificial Intelligence
Programming, Scripting Languages
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Programming:
C/C++, Python, MEL, Maya
API, Java, OpenGL, tcsh, CommonLisp, Visual Basic, HTML,
JavaScript. Multimedia: Maya,
Houdini, Nuke, SolidWorks, Blender, Photoshop, After Effects,
Flash, Dreamweaver, Final Cut, Poser.
S. Sueda, A.
Kaufman, D. K. Pai. 2008. “Musculotendon
Simulation for Hand Animation”, In
ACM Transactions on
Graphics (Proceedings of SIGGRAPH 2008),Volume
27, Issue 3, Pages 83:1-83:8, Aug 2008.
Image
Engine Design Inc., Vancouver,
BC, Canada September
2009 – Present Research
& Development Programmer
– Major
projects include integrating hair dynamics with our proprietary
grooming system, maintaining and contributing to the open source
visual effects project “cortex-vfx”, and facility
wide Houdini integration.
Image
Engine Design Inc., Vancouver,
BC, Canada September
2008 – September 2009 Junior
R & D Programmer
– Major
projects included a python interface and GUI for manipulating
Renderman compliant render passes; upgrading, maintaining, and
building a GUI for our proprietary dynamic simulation software;
render farm management of batch renders and networked preview
renders; a tool allowing artists to view current work in place
with cuts from editorial.
Sensorimotor
Systems Lab, Vancouver,
BC, Canada Summer
2007 – September 2008 Graduate
Research Assistant
– Developing
a musculoskeletal simulation of the human upper limb using a
strand-based muscle system; seamless integration of
biomechanically realistic secondary motion into a traditional
animation pipeline; created custom interfaces for the modeling of
musculoskeletal systems; extended the simulation code
base.
Tomorrow
Lab, Evanston,
IL Summer
2005 – Winter 2006 Research
Assistant –
MEL
scripting for the visualization of complex molecular models.
Created custom interfaces for specific user groups, solved real
world research problems, and documented them as research
papers.
ArticuLab,
Evanston,
IL Summer
2005 – Fall 2005 Animator
– Responsible
for animating a virtual character designed for collaborative
storytelling with children. Improved
the animation pipeline by reworking the connection between
animation software and the code base; helped develop a real-time
lip syncing system based on viseme animations and phonemes
extracted from audio files.
Simulated
Control for Balancing, Computer
Animation Winter
2008 Developed a controller for stabilizing the center
of mass of an articulated character. Demonstrated the versatility
of the balance controller with a range of simulated scenarios,
including the effects of noise, reacting to projectiles, and the
use of unstable and inclined ground surfaces.
Information,
Animate Arts
IV Winter
2006 Modeled, animated, and rendered a 3D animated short
based on a Rube Goldberg machine. Used Alias Maya's physics
engine to perform the rigid body collisions that drive the motion
throughout the short.
Mime and
Punishment, Animation
Studio Fall
2005 & Winter 2006 Spent
the fall developing a story, creating storyboards, modeling, and
rigging the characters. Spent the winter instructing a group of
animators to create a 3D animated short film ready for submission
to animation festivals.
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HONORS,
ACTIVITIES, & INTERESTS
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Exhibited Chicago
New Media Artist 2006; SIGGRAPH Member since 2005; Dean’s
List: Spring 2006, Winter 2006, Fall, Spring & Winter 2005;
Phi Gamma Delta Fraternity, 2002-2006; Northwestern University
Men’s Club Ice Hockey, 2002-2003; Skiing, Hiking, Travel,
Animation, Film, Sculpture, Installation Art, Interactive Media.
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