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Musculoskeletal
Simulation
 My
Masters Thesis involves the development of interactive tools for
biomechanical modeling and realistic animation. These tools are designed
specifically for strand-based muscle systems. As part of this
work I have seamlessly integrated a biomechanical simulator into a
traditional animation pipeline, providing animators with realistic
subcutaneous secondary motion. I created custom interfaces for modeling
and animating musculoskeletal systems and helped extend the simulation code base.
My thesis is now complete and can be found in the
UBC Information Repository
I have also received two publications out of this work. The first is in
the graphics community in SIGGRAPH 2008:
S. Sueda, A. Kaufman, D. K. Pai. 2008.
“Musculotendon Simulation for Hand Animation”,
In ACM Transactions on Graphics
(Proceedings of SIGGRAPH 2008),Volume
27, Issue 3,
Pages 83:1-83:8, Aug 2008.
The
full paper and the official video can be found on the
official project page
The second is publication is in the biomechanics
community:
A.
Kaufman, S. Sueda, D. K. Pai. 2008. “Dynamic Shoulder Simulation Using
Musculoskeletal Strands”, In
Proceedings of ISG 2008: Shoulder biomechanics in
medicine, ergonomics, and
sport, July 2008.
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