Musculoskeletal Simulation

       

My Masters Thesis involves the development of interactive tools for biomechanical modeling and realistic animation. These tools are designed specifically for strand-based muscle systems. As part of this work I have seamlessly integrated a biomechanical simulator into a traditional animation pipeline, providing animators with realistic subcutaneous secondary motion. I created custom interfaces for modeling and animating musculoskeletal systems and helped extend the simulation code base.


My thesis is now complete and can be found in the UBC Information Repository

I have also received two publications out of this work. The first is in the graphics community in SIGGRAPH 2008:

    S. Sueda, A. Kaufman, D. K. Pai. 2008. “Musculotendon Simulation for Hand Animation”,
    
In ACM Transactions on Graphics (Proceedings of SIGGRAPH 2008),Volume 27, Issue 3,
    Pages 83:1-83:8, Aug 2008.

The full paper and the official video can be found on the official project page

The second is publication is in the biomechanics community:

    A. Kaufman, S. Sueda, D. K. Pai. 2008. “Dynamic Shoulder Simulation Using
     Musculoskeletal Strands”,
In Proceedings of ISG 2008: Shoulder biomechanics in
    medicine, ergonomics, and sport
, July 2008.