The Reel: [MOV]  (26mb)

The Breakdown: [PDF]  [DOC]  [HTML]


Andrew A. Kaufman

Canada:    Box 266 | 6335 Thunderbird Crescent | Vancouver, BC, Canada V6T2G9 |
U.S.A.:
      1961 W. Hidden Reserve Court | Mequon, WI, USA 53092 |                     
 
 Part 1: Musculotendon Simulation for Hand Animation
 

·        Automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character

·        Published and presented at SIGGRAPH 2008

·        Project Webpage

  Part 2: Animated Shorts

      Scene 1: Information

 

·        All visual aspects, from story to render

·        Modeling, animating, physical simulation, cameras, shading, lighting, and rendering all done in Maya

·        Project Webpage

      Scenes 2 & 3: Mime & Punishment

 

·        Co-wrote story

·        Co-instructed a class of novice animators: taught students to use Maya, to use the rigs, animation principles, and directed them in creation of the 3 minute short

·        Modeled and rigged businessman character, facial blend shapes, set design

·        The rigging overview plays after Shot 3. Note: facial UI based on script by CG Toolkit from “The Art of Rigging”

·        Project Webpage

  Part 3: Physical Simulation

 

·        Co-created a Balance Controller for autonomous animated characters

·        Stabilizes the character’s center of mass

·        Simulation framework is in C++, using OpenGL and Tcl/Tk

·        Project Webpage