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The Reel:
[MOV]
(26mb)
The Breakdown:
[PDF]
[DOC] [HTML]
Andrew A. Kaufman

Canada: Box 266
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6335 Thunderbird Crescent |
Vancouver, BC, Canada V6T2G9
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U.S.A.: 1961 W. Hidden Reserve Court
| Mequon, WI, USA
53092 |
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Part 1:
Musculotendon Simulation for Hand Animation |
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Automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character
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Published and presented at SIGGRAPH 2008
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Project Webpage
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All visual aspects, from story to render
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Modeling, animating, physical simulation, cameras, shading, lighting, and rendering all done in Maya
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Project Webpage |
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Scenes 2 & 3: Mime
& Punishment |
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Co-wrote story
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Co-instructed a class of novice animators: taught students to use Maya, to use the rigs, animation principles, and directed them in creation of the 3 minute short
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Modeled and rigged businessman character, facial blend
shapes, set design
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The rigging overview plays after Shot 3. Note: facial UI based on script by CG Toolkit from “The Art of Rigging”
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Project Webpage
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Part 3: Physical Simulation |
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Co-created a Balance Controller for autonomous animated characters
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Stabilizes the character’s center of mass
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Simulation framework is in C++, using OpenGL and Tcl/Tk
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Project Webpage
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